Posts Tagged 'Sapience'

The Grindaversary

I am sure you all know that the LOTRO 4th Anniversary celebration began yesterday. There was a lot of excitement for a new horse and new cosmetics and new housing items. However, once it was determined exactly how much grind is required to achieve these things, people got grumpy. And people are still grumpy. I am still grumpy. I usually try not to write ‘editorial’ type articles on this site, however today I feel there is just cause for such an article. And here’s why…

Fans of Epics Rejoice: Volume 2 Revamp is Coming!

Sapience said in a recent thread:

The main story arc (not the Epilogues) of Volume II is being revamped in the same manner Volume I was in the past. So you’ll be able to choose to solo through it if you wish.

For those of you (I should say ‘us’ as I am included in this group) who have not been able to finish Volume 2 due to the large amount of group required content, fear no more. You too shall be able to use Inspired Greatness (or something similar, I assume) to finally finish off your Volume 2 quests. Yay!

Security Advice for LORTO Users

Lately the forumsĀ  have been rampant with threads regarding getting hacked. Whether it’s people who have been hacked or people seeking advice on how not to get hacked, everyone is worried it seems. And of course, why shouldn’t we be? No one wants to loose everything they’ve been working on in-game. Here, I’ll be laying out some advice on keeping your LOTRO account secure.

Everyone’s in a Tizzy!

So it seems with today’s announcement, everyone has just flown off the handle with speculation and assumption, as people are wont to do when an expansion is announced. It seems the biggest(and false) assumption that many people are making is that there will be no more updates until the expansion. Sapience has written the following to clear up some rumors:

For starters, we have said for the past few months that we were on the road to Isengard with a target late in 2011. So today’s announcement reinforces those comments and puts a name to that goal.

I know some players had hoped Rohan would be next, but we have only ever referred to Rohan as a place we will go to eventually and we will. We’ll also go to Mordor at some point. It’s just not ‘next’.

Despite some misinterpretation in the press, there are no plans for Isengard to contain open-world PvMP or PvP.

I’ve seen at least one comment suggesting mounted combat is coming with Isengard, this is also inaccurate. I don’t think it’s any secret that we’ve been working on our mounts system and adding in various features. Kate has even stated in interviews that we’re working on various concepts and prototypes for it. Clearly, we are interested in bringing this feature to our game, but it won’t be in 2011.

And finally, just because you know what’s coming at the end of next year it doesn’t mean there is nothing until then. We’ve already said we’re hard at work on our first update for 2011 and we’ve spoken openly about new raids, the removal of radiance, and a revamp of the Legendary item system. All of this and more is planned before Isengard releases in the fall.

Also, here is some more info for those who missed it (because I know I sure did until just now): In this interview with Adam Mersky and Aaron Campell, we get some more insight into the Rise of Isengard Expansion and 2011 in general. A lot of the article talks about the upcoming Novembe Update, however here are some juicy tidbits about what we can expect in 2011:

  • More zones and epic story books
  • The cosmetic system is getting an upgrade. Turbine promises more outfit tabs, more slots, and a whole lot of new items to wear.
  • Non-combat pets for all!
  • New endgame raids (emphasis on the s)
  • New mid-level instances
  • Lvl 65 First Agers
  • LI revamp
  • Good riddance to Radiance

And some more specifics on Rise of Isengard, not including those things I had mentioned in my last post:

  • Includes the zones Dunland, Gap of Rohan, and Isengard
  • PvMP for everyone, including F2P

Powered by Our Fans

Really interesting post by Sapience today on the forums regarding what the developers have added/changed in the game based on community feed back. Take a look at this super long list!

Mounts 2.0 – Really the whole revamp was based on player feedback but to name just a few of the player requested changes made to the system.:

  • Interacting with with NPCs while mounting
  • Entering a zone without needing to dismount first
  • Mounts as a skill instead of inventory item
  • Emotes while mounted
  • Ability to have crafting tracking skills active while mounted
  • Adding the Bree Horse for level 20 players to purchase at a discount and not requiring the level 35 riding skill. (and also dropping the Founder’s horse to level 15 to ensure they still had a benefit from the mount).

Shared Storage.



User defined chat channels.

Swirft travel boats in Evendim.

Travel routes in the Misty Mountains.

A slew of crafting changes (including the ‘make all’ button).

The ability to skip the tutorial and new player areas for races you’ve already leveled out of those areas when making new characters.

A number of raid and instance changes.

Adjustments to the skirmish marks earned as well as increasing coin drops in skirmishes to adjust the cost of repairs.

Most items required for collection quests removed from inventory and placed into other storage.

The quest tracker tool.

Lorebook (and now the forums and as well) available in game.

Guardian’s repair npc summoning ability.

Burglar’s Vendor summoning ability.

UI customization
Saving UI customizations and storing UI profies.

Lowering the level required to equip cosmetic items.

Disabling Desperate Flight in the Ettenmoors.
The entire concept of diminishing returns in the Ettenmoors.

The Rift Skirmish added (from a Community Team Thread)

Unpopular legacies removed from the LI system (Community Team thread)

Legacy Pools (based on players response to most useful and least useful

2nd and 1st age LI’s are not BoA (they were bound during testing On Bullroarer at one point – there’s actually a patch note about it somewhere if you research it)

Maxed out Level 60 First and Second ages have a chance to return IXP to be used on Level 61-65 LIS (player suggetion in beta)

Identifying all possible legacies on an LI within the first 30 levels instead of having to wait until the very last reforge at Max level to determine if the LI was ‘good’ or not.

Changing the levleing XP required to smooth out the leveling curve at various levels.

Scroll of Empowerment.

Scroll of Renewal.

Placing Class quest items on Skirmish vendors.

Autocomplete when sending in game mail.

User notes for friend and ignore lists.

Male Hobbit run animation (because the last one wasn’t very popular, this is upcoming)

Several mounts (in fact two were designed by players)

Repeatable crafting instances.

Lowering monster difficulty in some regions.

Lowering induction times on my quest items and crafting nodes. In many cases by 50% or more.

Monster Player emotes.

White Dye.

The dressing room.

Increased stack size on many things (anyone remember crafting mats stacking to 20 instead of 100? Or pots stacking to 10 and not 50?)

Changing the ‘welcome back’ effect from +25% XP on mob kills to +5% on mob kills and free stable travel.

Adding a buff icon to indicate the ‘welcome back’ bonuses were in effect.

He also adds the following about his personal play time, as it has come into question many times:

Someone asked if I play. Yes I do (and have for a long time, even before I started working for Turbine). My entire family does. Between us we have almost every class to 65. I have 2 level 65s (LM and Hunter) and a third (Guardian) I am taking to 65. I actually have every class to at least 20 and several past 30.. I also have 3 creeps (Warg, Black Arrow, Warleader).

The entire thread from the beginning is here, although be warned because much of it is negative and some of the posters are on my ignore list :P